Professionally Proficient
Software that we are very comfortable with and use to produce work to a professional standard.
Our every day DCC is Maya and this often does the heavy lifting in our projects for all things modelling but we are also well versed in Blender. When it comes to offline rendering, we are big fans of Arnold, and though we have used Corona renderer in the past, we are really enjoying the renders we are getting out of Arnold at the moment. It also has some great ways to optimise for efficiency and allows easy troubleshooting due to its AOV workflow. Max is synonymous with Arch Vis and though it definitely has its perks, we find that Maya allows us to get finished quicker. Before Substance Painter there was Photoshop, and we have used this the most over the years out of all of the software mentioned above. We still use Photoshop a great deal for image preparation and to finish images too, whether that be adding in backgrounds, atmospheric effects, people or similar, but Substance Painter is still our go to for texture painting and baking.
Unreal Engine has taken the world by storm over the last decade and for good reason, the ability to see really high quality images and animation in real-time means that we can spend longer finessing and iterating. We have been using it a lot over the last few years. Though our preferred compositing package is Nuke, Black Magic Design’s Fusion is also a fantastic tool for compositing and visual effects. If we need to do any camera tracking, colour grading, or similar then Resolve and Fusion help us do that.